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Post by stocke2 on Dec 2, 2012 22:03:12 GMT
going to have a 1999pt tourney in january, I thought an army representing a newly awakening tomb world might be fun, although I wouldnt get to play some of the models i like, i think it would be an interesting idea.
The basic idea is the tomb work is awakening so heavy on canopek stuff, wraiths, spyders, and scarabs since they were working not sleeping. it doesnt have to be a first place army, but dont wanna get my tail just handed to me every game either.
here is what the list looks like:
overlord with MSS/warscythe/res orb
royal court: lord with/res orb/warscythe dispair tech w/ veil storm tech storm tech
tesla immortals x5 with nicght scythe
warriors x14 ghost ark warriors x 14 ghost ark
wraiths x5 with 3 whip coils wraiths x5 with 3 whip coils scarabs x6
spyderx3 spyder x3 a-barge
the overlord and lord each go in a squad of warriors behind a ghost ark
the rest of the court is there to take out something that causes me trouble like a defiler or something that has range and can kill off large numbers of my guys
the troops are mainly to grab and hold objectives, the immortals hopefully are support(scythe) and there to take a last minute objective
the rest are there to wreck face, the first few round at least I hope to be able to pump up the number of scarab bases pretty well
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Post by neCZluva_a.k.a._MościNIECZlek on Dec 3, 2012 9:10:37 GMT
like the idea with court jumping around and galncing vehicles to death.i'd drop a wraith and ad in (as a court incoming fire soaker) a lordie with RO 2+ MSS and scythe
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Post by stocke2 on Dec 3, 2012 14:29:35 GMT
hmm that is a good idea, but I already only have 5 wraiths in each squad and don't want them all getting wiped out before they get to charge in
I did make a change though, i dropped 2 spiders(one from each squad) and gave the other 4 twin linked particle beamers.
since the are MC and have relentless they can move and fire them, and even charge...which will be nice because most of the time i want them out of combat so they can spawn scarabs, but that allows them to drop some S6 templates too
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Post by Lazanakisk60 on Dec 3, 2012 17:05:20 GMT
14 Warriors dont fit into Arks...
If you just intended to have the warriors behind "empty" Arks, thats not possible: Dedicated transports MUST begin the game with the squad that chose them embarked in them. Sure you can disembark them 1st turn, but 14 just wont fit in there to have the chance to disembark...
And 5 Immortals are sooo few to have a scythe, at least give them gauss i suggest! 5 saves failed and the squad goes home (and most tourney players will know that to beat Crons, they must start taking out squad-by-squad, starting with the smallest.
Wraiths auto-pass dangerous terrain tests and can deep strike, and have a 12" movement good enough to DS to safety and then charge next turn.
Stormteks ALWAYS into Nightscythes.
Scarab units are good to have more swarms created, but 10 will make it better than 6. If the enemy goes first and throwes a Str6 blast at them (IG Griffon Squads i look at you!!!) then bye scarab tactic. IMO it is better to have 6 Wraiths with WHIPS to deet strike, and use the rests' points for more scarabs in a second unit.
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Post by stocke2 on Dec 3, 2012 20:43:16 GMT
you don't have to deploy in your transport, the only rule is ONLY the squad that purchased the transport may deploy in it, but they do not have to (rulebook pg 121)
the 5 immortals in the scythe shouldn't be getting out till late game to capture an objective...i don't plan on having them sitting around trying to get shot
my stormtechs don't need a nightscythe they have a veiltech with them they just deep strike to wherever they need to be, shoot and go somewhere else next turn if they survive
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Post by neCZluva_a.k.a._MościNIECZlek on Dec 3, 2012 21:21:27 GMT
since i got to know that spiders are relentless -they will kill meqs by the dozens but youll have to open the apcs thus court or even brtter stick two lords in there for sum more cc support and one thang live the feiltec soll s5 ap 3 and give him nightmare shroud
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Post by stocke2 on Dec 3, 2012 21:40:54 GMT
the scarabs will eat rhinos or razorbacks easy, the cout will smash a landraider pretty easily too
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Post by Lazanakisk60 on Dec 4, 2012 13:42:13 GMT
...and scarabs wil be killed by a Griffon just as easily.
If you dont face armies with lots of blasts, then maybe go for it!
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Post by stocke2 on Dec 4, 2012 13:56:59 GMT
how about if i do this with it?
OL MSS/res orb/staff of light
despair tech veil of darkness storm tech storm tech destruct tech lord res orb, staff of light
10x tesla immortals night scythe (destruct tech)
14x warriors ghost ark (OL) 14x warriors ghost ark(lord)
6x wraith 4 whip coils 9x scarabs
3x spyders all with particle beamers a-barge a-barge
now Im not spamming spyders or wraiths and the list shouldn't fall apart loosing one of them if i do loose my scarabs the spydes arent useless they still have S6 blasts and are MC and can hold their own in combat
the warrior squads should hold up pretty well and 10 tesla immortals with a destruct tech should be able to take and hold an objective without much problem
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Post by neCZluva_a.k.a._MościNIECZlek on Dec 4, 2012 15:47:12 GMT
sounds nic butcould you specifie the court stormtecs staff 12" tange you smassh a rider for innsiatnce but subsequently the court gets assaulted by the LR conten
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Post by stocke2 on Dec 4, 2012 16:58:10 GMT
Absolutely, if they don't get pinned. If its not an assault vehicle they cant assault me then if i survive the shooting in their turn I just veil away, hopefully I can have another unit around to shoot or assault the unit that comes out, but if it is something big on the enemy back line then that's fine too, I loose a 110pt squad, but they have done their job
if i take out your biggest threat to me then loose that squad, that's fine, I still have many other things thata can take out any other tanks you have.
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Post by stocke2 on Dec 4, 2012 16:59:32 GMT
there isn't a unit in the list that absolutely cant take out armor if it needs to
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Post by neCZluva_a.k.a._MościNIECZlek on Dec 4, 2012 17:48:02 GMT
jep but if ull lose a squad nothing apart fragile squads is able to tear those apcs from afar and if it gets to cc then two x mindshackle 2 x2+ scythe and ro is "viable" co to say if you choose sols stfs of light with ap thre then youll have 9 shots from sols-2 \lordies and a veiltec(or template but it wont be thar efficient and 12 haywire s5ap- shots -nice overwatch or go comvbat heavy and give those lords scythes(mss can be avoided if the threat with fist piles in)
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Post by stocke2 on Dec 4, 2012 18:05:52 GMT
i took scythes out because I intend to keep them out of combat unless something goes bad wrong, and the points were more useful elsewhere, the staff of light adds to the shooting for the unit making it better at what I want it to do, where would you take the points from to give mss and scythes back? that's 60pts
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Post by stocke2 on Dec 4, 2012 18:07:03 GMT
the destructek with the immortals by the way does have a 36" range on his shot, he can take out an apc from distance too
and if we are talking apc its usually 11 armor, so the a-barges and night scythe can glance on 4 pen on 5
the court is really a suicide unit to take out the scariest vehicle they have when its still far away, basilisk or land raider on the back table edge something like that...if they survive great they can take another run, if not that's the only reason they are there anyhow...I'm not going to depend on them living past the first kill
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