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Post by neCZluva_a.k.a._MościNIECZlek on Dec 4, 2012 18:56:21 GMT
understood.
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Post by stocke2 on Dec 4, 2012 21:51:31 GMT
i actually thought about pulling those 3 out, but i like the idea of having them even if they are a suicide squad to take out something really scary, and dont know that i could actually do anything in the list with those points that would be more effective than keepig them...plus its just really cool....hey three guys teleport in and destroy your ork stompa and then die... lol
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Post by Lazanakisk60 on Dec 5, 2012 9:11:51 GMT
I like the suicide unit thing!
About Dteks, they do have an 36" range and have a lascannon-thing, but the rest of the squad has 24" range so I find it better to give him to a squad of Warriors camping on an objective...
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Post by neCZluva_a.k.a._MościNIECZlek on Dec 5, 2012 10:51:24 GMT
cover save for trropps is at most now 5+(starting point and they can go to ground) but heavy bolter's range is also 36 so return fire the exchange would cripple dat squad easily though the cover might me increased to 4 + would would be nice
i like destructecs in ghost arks when muliple court army 2 of them
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Post by stocke2 on Dec 5, 2012 14:49:33 GMT
yes, but a squad of tesla immortals i can camp on an objective in ruins for a 3+ cover save and they can snapfire with tesla, so every hit is 3 hits 10 guys average almost 2 hits so thats an average of 6 hits
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Post by neCZluva_a.k.a._MościNIECZlek on Dec 5, 2012 19:10:12 GMT
i see a point in there but to me tesla morties R less versatile in terms that gauss ones are bestter all rounders.
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Post by Lazanakisk60 on Dec 6, 2012 19:46:59 GMT
...and that they can actually hurt vehicles! Imms are not to sit back there shooting AP- shots of opportunity, imms are there to form a rock around which an army can be built!
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Post by neCZluva_a.k.a._MościNIECZlek on Dec 6, 2012 20:03:06 GMT
and as per gaze of flame SK - they cut off chrage attack(s) just like in multiple charge no bonus attack so quite nice
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Post by Lazanakisk60 on Dec 6, 2012 20:25:29 GMT
Thats another theme, but yup no extra attacks will be handy, although i believe that a unit of Warriors and no Warscythes in close combat are soon-to-be dead guys...
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Post by neCZluva_a.k.a._MościNIECZlek on Dec 6, 2012 20:39:06 GMT
yup. that's why i'm thinking of a lordie 2+ MSS scythe and RO and 10 morties to go with him as an footslogging threat
if 2 courts then a stormtec
imms have3+ save and warriors 4+ arks do them good by replenishing potential casualties but eventhough RO in such unit is a must
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Post by Lazanakisk60 on Dec 6, 2012 21:09:31 GMT
Remember that arks also repair court members in the unit as they too count as part of it!!
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Post by neCZluva_a.k.a._MościNIECZlek on Dec 6, 2012 21:39:50 GMT
heard of this issue buck in the day but where is it stated clearly so i could confirm this as written to my opponen -just in case.
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