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Post by Lazanakisk60 on Jul 15, 2012 23:35:17 GMT
31
Now thats interesting, one option is to use Praetorians another is to bring Whipwhaiths, definitely keep Warscythe and put him MSS and SW, and paired with 10 Praetorians with Rods or 6 Whipwraiths, yep Rods on Praetorians because the new rule giving Jump infantry an extra attack at I10 on the charge is absoloutely beautiful with Power Weapons.
EDIT: Guys please take some time to answer the quiz at the other thread!!
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Post by neCZluva_a.k.a._MościNIECZlek on Jul 25, 2012 15:44:08 GMT
32 is there any chance tu utilise wraiths' other equipment? other than whip coils? how do we allocate wounds today?
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Post by Lazanakisk60 on Jul 25, 2012 16:18:58 GMT
33
Transdimensonal beamer sucks against units with more than 6 models in it as the target is rolled for.
Particle caster is a str6 thing to bet your luck against a MC or models like it...
In either case, you drop the Whips to get those actually useless items while you could take Whips to survive a CC, dropping the Whips for a weapon is unwise unless there are no points to spend, but even then i'd just drop an Immortal or two, you CANT go to battle without Whips.
Wound allocation is now WAY different and WAY easyer and fair and logical, now, wounds are allocated to the closest model in the unit, so if a warrior fires at a unit containing a Marine and a captain with 2+ save, if the Captain is closer to the Warrior then he gets the wound.
But, what if 10 Warriors fire at those 2 poor guys? If the Captain is closer to all Warriors lets say we score 14 wounds from 20. The Marine player now has to roll one by one the D6s to save the Captain on 2+ thanks to his armour, if he dies, the rest of the D6s are all rolled together on 3+ for the other Marine.
Also, lets say that we happen to have an Overlord in the Warrior unit and that Captain with 2+save now has only 1 wound left. The Overlord fires a Tachyon arrow along with 10 shots from the Warriors. They all hit, so 1 hit that ignores the 2+ save and 10 other normal shots are inflicted. Now we can force the enemy to first take the AP1 shot from the Tachyon Arrow, and THEN the rest, so we effectively kill the Captain and the other 10 shots go to the marine, thus kiling him i guess...
Now if the enemy unit is partially in cover like 2 Marines on a building and 3 outside in the open, then you can nominate a cover save value like "3+" and now the enemy can only take saves for models outside the cover value, in other words the closest and in the open models.
Well thats how it all works, it is all at page 15 of the rulebook.
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Post by neCZluva_a.k.a._MościNIECZlek on Jul 26, 2012 8:15:11 GMT
34 thx ive read through it before so if 2 models are "the closest".. the controling player gets to decide the low ap batch of incomin fire to strike first if i understood it correctly ...so you nominate a cover save value and fire and owning player can only remove models that are in cover for it?
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Post by Lazanakisk60 on Jul 26, 2012 12:01:54 GMT
35
Just say that modls in the open will get hit, and the opponent should understand...
Yup correct about AP1s
If two models are closest, well i guess the firer gets to decide which one to hit first as its more logical i mean YOU fire the weapon so YOU aim...
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Post by neCZluva_a.k.a._MościNIECZlek on Jul 26, 2012 12:57:23 GMT
36 den i want to DS wit a mothefcuking rod of covenant shame no beacons apart from the stormlord and zandarekh the most powerfull combo.it's pricy though...
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Post by Lazanakisk60 on Jul 26, 2012 23:03:09 GMT
37
Yeah another reason praetorians are underpowered, cant DS properly.
But this all changes with ZahObyron twins, most people will stick Obyron to Immortals to DS and rapid fire but thats WRONG there are SO many better units to be exploited out there:
STORMTEKS YEAH ONE VEHICLE DOWN PER TURN Deathmarks with Veiltek(s) Praetorians with rods Scarabs 20es of Warriors Wraiths Lychguards And Immortals
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Post by neCZluva_a.k.a._MościNIECZlek on Jul 27, 2012 18:29:36 GMT
38 could you give a close up on the power wepons now?
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Post by Lazanakisk60 on Jul 27, 2012 20:06:56 GMT
39
Well they are now WAY different than before:
Pweapons with no other rules are AP3 Also, we can model Pweapons with no other rules so to look like Mauls or axes. These have additional rules (eg Axe gives 1 str but reduces an Initiative),Maul... well there is something wrong here i dont remember, when i get back home ill check it out and post what it does.
Warscythe is still AP2 and Still rolls 2D6 for armour penetration and gives +2 str but strikes at In,1, not 2, so remember that. Other than the Init, the scythe is one of the best Power Weapons in the game.
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Post by neCZluva_a.k.a._MościNIECZlek on Jul 27, 2012 23:02:03 GMT
40 yup mostly due to AP1 which results in the +2 on the penetration damage chart and Strenght+2D6 for achieving it it wrecks vehicles so my question is flyers regarding especially the night scythe they arrive on 3+ in turn one and on 2+ in subsequent we may move up to tvelwe and unload with everything and not snap shot being hit inCloseCombat on 6s any cover save?...
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Post by Lazanakisk60 on Jul 28, 2012 21:19:28 GMT
41
Moss get the rulebook mate!!
Scythes do not move up to 12 but AT LEAST 18 no less or wrecked, maximum is 36 but we can move 36 and unload guys and fire everything.
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Post by questioner on Jul 28, 2012 21:32:30 GMT
39 Warscythe is still AP2 and Still rolls 2D6 for armour penetration and gives +2 str but strikes at In,1, not 2, so remember that. Other than the Init, the scythe is one of the best Power Weapons in the game. Actually..... I see nothing that changes Warscythe striking order 42
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Post by Lazanakisk60 on Jul 29, 2012 1:29:42 GMT
43
Yup thats what i meant, that it is still great. What really changed on it however is that we now strike at In1 as its "Unwieldy"
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Post by questioner on Jul 29, 2012 11:12:28 GMT
44
Warscythe is not unwieldy. Where does it say that?
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Post by Lazanakisk60 on Jul 29, 2012 11:45:49 GMT
45
My mistake sorry questioner i remembered about the Rod of Covenant which IS unwieldy (So triarchs are complete failure...) and confused it with the scythe. lol its easy to mistake it for the former the Rod gives +1 str and is AP2 close to the scythe...
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