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Post by Lazanakisk60 on Jul 12, 2012 21:29:25 GMT
16
Nah Ds re-roll 1s to hit, so its only 1/6 chance to roll a 2, so theoritically on 2+ we get a re-roll if you get what i mean...
But hey if the Gausster is used correctly, meaning hitting a key enemy unit each turn then the rest of the army can take it out easily!
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Post by neCZluva_a.k.a._MościNIECZlek on Jul 13, 2012 8:04:40 GMT
17
rightO forgot bout the preffered enemy so i gut sum spare points in my list spiders are quite nice with the new aabbilities conffered to them by their status in the rulebook
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Post by Lazanakisk60 on Jul 14, 2012 10:10:26 GMT
18
Well they can repair Hull Points now, but can only move 6" a turn so to have Spiders you should have 3 Monoliths and 1 spider behind each, otherwise get a lot of scarabs for them to reinforce, or if your enemy has psykers bring a gloom prism.
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Post by neCZluva_a.k.a._MościNIECZlek on Jul 14, 2012 10:24:49 GMT
20
i skimmed through the rest of the rulebook an -cant find rules bout hull points -bout gauss stripping hull points -bout spiders repairing hull bpoints -bout how to specifie a certain weapon wher to find wheter rod of covenant is a maul or mace you get the point in order to get certain bonuses
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Post by questioner on Jul 14, 2012 12:52:26 GMT
21
Hull points I believe are in the vehicle section. Glancing hits no long roll on damage table, but just remove a Hull Point. (Pen hits remove hull point and roll) Spyders repairing hull points is in the FAQ And it seems with power weapons that have no additional rules (Hyperphase sword) you could model as axe, sword or maul and use those rules. Since Rod is also a shooting weapon, it would be AP3 in combat.
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Post by neCZluva_a.k.a._MościNIECZlek on Jul 14, 2012 13:21:25 GMT
22 relevant as alawys post a bit more in main how to kit out destroyer lords well its id iont know that his warriors wore sorry wear skirts
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Post by Lazanakisk60 on Jul 14, 2012 20:22:53 GMT
you forgot 19, Moss , so 19! About the swords, well in the codex it they are written as swords already so most, if not all opponents, would react badly and come on lets be serious guys it is a sword dont break the rules!!
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Post by questioner on Jul 14, 2012 22:48:52 GMT
23 RAW it is just a power weapon... but I agree, modelling it as an axe would make some people upset, so I won't do it.
But RAW, you could get away with it Name means little, but I'm happy with the sword.
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Post by Lazanakisk60 on Jul 14, 2012 23:01:19 GMT
24
Im glad there are still fun-players out there! So did anybody get their hands on Anrakyr or Orikan?
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Post by questioner on Jul 15, 2012 9:05:23 GMT
25
I didn't, as I don't like their rules much. I prefer the Sautekh special characters.
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Post by Lazanakisk60 on Jul 15, 2012 11:23:35 GMT
Zahndrekh on CCB and Obyron with deathmarks combo rocks!
But Anrakyr, he looks just like a typical overlord so we could take him as a normal one with a better model, plus Tachyon Arrow model at last! Thats the main reason i will get him!
This could work well with Zahn and Obyron to play as Overlord and Lychguard bodyguard.
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Post by questioner on Jul 15, 2012 17:52:22 GMT
27
You didn't number
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Post by neCZluva_a.k.a._MościNIECZlek on Jul 15, 2012 18:10:38 GMT
28 Zahndrekh on CCB and Obyron with deathmarks combo rocks! But Anrakyr, he looks just like a typical overlord so we could take him as a normal one with a better model, plus Tachyon Arrow model at last! Thats the main reason i will get him! This could work well with Zahn and Obyron to play as Overlord and Lychguard bodyguard. it would rock like the stones if zandarkeh had a scythe open up the vehicle with scythe while sweeping teleport in mark and szut da hell ouy of
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Post by Lazanakisk60 on Jul 15, 2012 19:05:17 GMT
29
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Post by neCZluva_a.k.a._MościNIECZlek on Jul 15, 2012 21:38:52 GMT
30 some thoughts on destroyer lord? mooving 12 then 2d6 charge he's quite quick maybe with praetorian otherwise no court
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