boda37
Necron Warrior
Posts: 1
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Post by boda37 on Oct 10, 2013 1:58:33 GMT
ok guys. i haven't played 40k in a few years. necrons have always tickled my fancy. so here are my questions.
1. immortals or warriors. which are better. 2. annihilation barge or command barge. which one is best to use 3. ghost ark or doomsday ark. also are ghost arcs worth it for transportation or are Scythes better for that. 4. are death marks worth it. thank you for any help you give.
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Post by Lazanakisk60 on Oct 10, 2013 17:24:47 GMT
It seems you and your legions were sleeping fairly deeply while in stasis, overlord! Welcome to the Tomb World!! Let me get straight to the point:
20 Warriors with an Orb-Lord are more survivable than 10 Immortals with Orb-Lord. What I mean is that Warriors are good for having numbers, while Immortals are there for the Night Scythe Assault!! Generally I never deploy Immortals on foot but rather, i attach an Overlord with 225+ points cost to them and mount all of them into a Night Scythe. This works wonders when done with 2 Overlords and 20 Immortals and 2 Night Scythes!! Warriors are best at 20 with a Lord with Resurrection Orb in the middle of the unit. You can have the Overlord mentioned above replaced with said Lords and said Overlords to be attached to the Warriors. This way, with the new rules of course, If you deploy the Overlord in front of the enemy and you get to save like...30 shots from theenemy, you roll them THREE-BY-THREE (Overlord has W3!) so if your Overlord has 2+/3++, then he can eat leman Russ cannonballs, Lascannons, flamers and even gatling cannons to the face without even breaking stride!!!
Catacomb Command Barges are good, but In My Opinion, the Overlord best serves in a big unit like Immortals or Warriors, as per above!
Annihilation Barges are again, pretty good. If you don't take 3 in a 750 points game, you're doing something wrong XD In games of 1500 points however it is not THAT useful in 3s... 1 is just enough so that you have space for a Monolith or 2...
DEATHMAAAAAAARKS!!! If you attack a harbinger of despair to a unit and then mount the unit in a Night Scythe, the time they disembark for the first time is when they mark their prey... then the Harbinger flays them to death with his 2+wounding, S8 AP1 flamer (Yup his weapon also benefits from "Hunters from hyperspace"!!!)
Ghost arks... well for the reasons above, I don't find them that useful...unless you field like 5 of them (for a damn high 500+points!!!), however, a Doomsday Ark will game game-winning in a game of 750-1000 points if not wrecked in the first 2 turns!!!
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