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Post by lordnarmakesh on Sept 9, 2013 23:58:58 GMT
ok so please let me know if any of this is any good
Nemesor zandrekh with 12 warriors 2 crypteks 1 with 10 immortals (gauss) in a night scythe 1 with 12 more warriors
2 doomsday arks 1 Annihilation barge
Triarch Stalker with heavy gauss cannon
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Post by lordnarmakesh on Sept 10, 2013 14:21:15 GMT
no help?? awesome
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Post by Lazanakisk60 on Sept 10, 2013 18:05:08 GMT
You see, we have a life outside of these boards!! Welcome to the Tomb World!!
I see no Obyron in this list... instant NONO! You see, If you don't take Obyron, then Zahndrekh will not have his full tactical value!
2 Doomsday Arks... now not even one makes it at the end of the game, so again, no XD. Instead of one Doomsday Ark, take one more Annihilation Barge. Now 2 of them are waay more scary!!
Drop the other Ark and also drop Zahndrekh...
The Cryptek that goes with the Immortals should not be there... 2 of the best combos that exsist in the book are:
-10 Immortals with Overlord with most of the upgrades in a Night Scythe (Yeah, do that twice). Do NEVER deploy Immortals on foot... 10 of them die fast to some focused fire!!
-5 Warriors and 2 Harbingers of the storm(get 2 Overlords) in a Night Scythe (Watch the Crypteks killing any vehicle they face!!).
So the 2 Crypteks should go with a 5-man Warrior unit in a Scythe and the Immortals with 2 Zahndrekh-cost Overlords in another Scythe. Also get 15 Warriors, join one of the 2 Overlords in one unit and march them along with the 2 Barges.
Stalker is good for its ability but goes down in a turn or 2... I'd drop him too!
So now thats 1500 points that kick some butt!!
Tactics: Overlord with 15 Warriors and 2 Barges march while drawing fire, as soon as the Night Scythes arrive, you take out the most advanced vehicle the enemy has with the Harbingers and mow-down infantry with 20 Immortals and the Night Scythes. While the 15 Warriors march, they combine fire with the Barges to take out one squad at a time. Good luck!!
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Post by neCZluva_a.k.a._MościNIECZlek on Sept 21, 2013 21:44:19 GMT
morties deathamrks scythes lith any good? how can it be utilize SK plz...
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Post by Lazanakisk60 on Sept 22, 2013 10:07:06 GMT
Marks+Despairtek+Scythe=KILL!!!
Monolith is good no matter how many negative vomments it has received, just because it stopped been that game-winning unit made people hate it and never use it!
Lets see...
taking 3 Monoliths now provides you with these:
3 pie plates at S8 AP3, good for popping squadrons of light transports! 2 Rhinos can be wrecked with one shot easily if you are a bit lucky! They can also fire at targets different than those the Flux Arcs fire at so you can potentially lay the entire enemy army under siege with a trio of Monoliths!
Those Flux Arcs are sooooo underestimated!! One might seem not a big deal, but if you position all 3 Monoliths to face the same target then we are talking about 6D6 Str5 AP4 shots!!! Enough to diminish any infantry unit because of shot quantity and quality! Did I mention they are Gauss? Well now I do!! So greet that Land Raider 6D6 Gauss shots and show it the way back to its army case!!! The other 6 FLux Arcs can shoot at different targets so you can actually shoot more different things and hope to remove HPs and take away some models and force a LD test!
PORTAL: That is the greatest tool the Monolith can give you! Just hide a unit of Immortals behind the Monolith and march them along with them. When the time is right, teleport the unit in front of the Monolith. Now you have 20 Gauss Blaster shots adding to the Monolith's firepower! Do that with all 3 Monoliths... 60 shots adding to the awesome firepower the Monlith Phalnx can dish out! Alternatively, you can just Deep Strike the Monoliths and teleport those 30 Immortals in front of the enemy's face and do as above! Or you can periodically use the Monoliths to teleport wave after wave of Warriors/Immortals from other positions, so you have infinite tactical flexibility!! If the enemy assaults the Monoliths to try to stop your teleportation manouvers, then you just move the Monoliths out of combat, pivot them to teleport a unit of Immortals within 12", and then kill the assaulting unit with a Particle Whip and all the extra S5 AP4 shots!! Immobilized Monoliths or Monoliths unable to teleport units because of enemy intervenning models should use the Portal of exile AND the rest of their guns to shoot at the unit(s) in combat with them!
All these beautiful tactics will seize to apply with the destruction of the Monoliths... every HP taken down is a disaster! Be careful!
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Post by neCZluva_a.k.a._MościNIECZlek on Sept 23, 2013 21:35:11 GMT
how many HPs? scythe even 2 flamers and 5 marks is nice but i'm thinking of empolying a lith along with 2 a barges with mobile zahn and ob. with a tenth of morties.
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