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Post by drezden88 on Apr 24, 2013 4:45:45 GMT
so after a long break I finally got back into wargaming. i currently have a 1000 points worth of crons, and have been playing with a group every saturday. The main armies out there are orks, space marines, tau, and tryanids. As far as the space marines go i think i have seen at least one army of each chapter with there own codex. I'm trying to expand to 1750 more then likely more then that. With the way prices are i don't wanna buy something im just gonna shelf. This is my current list.
Overlord warriors x 15- Ghost ark ( ghost ark is just there for support) Immortals x 10- Night scythe Scarabs x 5 anny barge x 2
Any help to expand my army or point me in the right direction would be awesome. Also are the wraiths any good at this point? They seem like really nice units.
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Post by neCZluva_a.k.a._MościNIECZlek on Apr 24, 2013 16:33:46 GMT
sid add a 2+ scarabs RO scythe lordie to those mortiess yup wraiths R damn nice equip 3 per 6 wit whip coils and ad a deslord to them wit scythe 2+ and scarabs more scarabs and maybe a squad of spiders to aid those beast
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Post by Lazanakisk60 on Apr 29, 2013 10:09:18 GMT
Actually, i'd put the Overlord to the Immortals to provide an Orb, Scythe, Weave, Scarabs, shifter, tesseract and all of them into a Night scythe.
Also in the new edition, a Harbinger of the Storm will topple any vehicle he comes within range of with a bit of luck! So a Stormtek with the Overlord is handy, VERY handy if you want to short-work-out a Land Raider!!
Yeah Wraiths are great with those Whip coils! 6 of them is a considerable threat.
More scarabs! Get 10.
another 15-man Warrior squad with another Lord.
And if you have points left, another 10 Immortals.
ONLY GAUSS TO THOSE IMMORTALS!!!
There, that should provide some tactically-flexible options for your army!
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