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Post by patrickekirby on Aug 22, 2012 14:49:48 GMT
hey wondering is triarch stalker with the template and the heat ray with str 8 ap 1 and is good against them and well i need something to kill the malitine guy in trynnaids will the crytec with eldritch lance do it and kill him in one shot to keep him from going out of control and he is playing the harpy and hive tryannt how the in the hell i kill those dam things
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Post by Lazanakisk60 on Aug 22, 2012 20:41:56 GMT
lol i see you are a bit repeatable As i said, get tons of Destructeks for the Doom to instakill him. For Harpy get doom scythes and A-barges. For Tyrant A-barges and buffed overlord. Barges with gauss always. EDIT: OH, try considering 10 Deathmarks with Obyron and Zahn on CCB and Veiltek with marks, and kill the Tyrant in one turn.
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Post by killme304 on Aug 23, 2012 21:08:29 GMT
Any shooting unit can kill a harpy fairly easily.
Tyrants die to MSS and Warscythes, if it doesn't have the 2+ upgrade, then gauss cannons will wreck him fast.
Deathmarks are silly vs MCs. Especially with Despairteks in the unit.
Treat MCs the same as a vehicle for shooting them. High S and AP3 will ruin them.
Only two units in the entire bug dex has a 2+; a Tyrant with shell upgrade, and Tyrannofexen. Zoanthropes (and by extension, the doom) have a 3++. Only other invuln save in the dex is the Swarmlord, and its only active while hes in CC.
Kill the doom in shooting. Even if the destructek gets blocked by his 3++, he can't make all his saves. Since crons are Ld10 across the board, its hard to build up wounds on the doom.
Warriors have 4+, so Immortals waste them quickly. Bugs and Orcs are the only time that I would really consider massed Tesla fire.
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 23, 2012 22:35:59 GMT
my friend plays nids they used to be a real threat under the old edition now they are crap gaussmorties outshoot easily just watch out for dem broodlords
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Post by Lazanakisk60 on Aug 23, 2012 23:19:53 GMT
Immortals will kill off an infiltrating unit of Genestealers, they cant assault the turn they appear (which sucks ) Killme304, Imms can also hurt a Harpy, but only if its not swooping, in which case it is like a flyer. And why marks are "silly" against MCs?? If you mark them then it is the MCs that actually look silly!!
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 23, 2012 23:26:45 GMT
And why marks are "silly" against MCs?? If you mark them then it is the MCs that actually look silly!!
lol a popos are yamgarl stealres any good>?
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Post by Lazanakisk60 on Aug 23, 2012 23:28:00 GMT
They are, but only if 10 in them and appear in perfect timing.
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Post by killme304 on Aug 24, 2012 16:49:31 GMT
Ymgarls can still be a threat since they can still assault the turn they appear (if they use the dormant rule). Most nid players will pick +T on the turn they launch a charge, meaning you are wounding a T5 unit, so its not likely you will kill many in overwatch with regular warriors. Immortals will take a better edge off of them. Either swarm up terrain pieces you think they will show up in, or avoid areas you think they will pop up. If they do charge you the turn they show up, there is a good chance they will sweep you that turn if its not one of our CC units. Killme304, Imms can also hurt a Harpy, but only if its not swooping, in which case it is like a flyer. And why marks are "silly" against MCs?? If you mark them then it is the MCs that actually look silly!! Deathmarks are silly in a good way. It feels like cheating. Last I checked, Immortals can shoot, unless you mean something else? Flying MCs are not as hard to deal with as real flyers in my experience. Hard to Hit gives them more survivability, but a single hit forces a grounded test, and if they fail it, its almost guaranteed to take a wound, and no longer be flying until their next turn.
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Post by Lazanakisk60 on Aug 24, 2012 21:45:10 GMT
Good point but still it will take away the fire of a unit or two...
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 25, 2012 22:18:08 GMT
waht about flyrants? viable?
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Post by Lazanakisk60 on Aug 25, 2012 23:25:51 GMT
I guess they become flying MCs as well.
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Post by killme304 on Aug 26, 2012 13:45:57 GMT
Flyrants are my favorite HQ (I use Tervigons as troop choices ) in 6th. That said, they usually get to alpha strike a target then either get gunned down, or I'll make a few grounded tests, and maybe have a wound or two. Most of the time he dies on turn 2 though. He gets a super huge bulls-eye painted on him once he gets a single round of shooting in. It does allow the rest of my army to move up with a lot less fire raining on them, so he usually does his job.
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 26, 2012 19:53:10 GMT
if two of those come in swooping from reserves spitting all those twin linked shots they can be a problem
is there a possibility to make a list that comes in from reserves -my friend-who is a bit upset since the new ed rules nid player- asked if i can figure out a way ofmakinfg a competitive list.will lend me de dex soon
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Post by Lazanakisk60 on Aug 26, 2012 22:02:09 GMT
Reserve list, As killme pointed out, even in the case of necron scythes that arrive from reserve only, if we have no models on the board we loose, regardless if the scythes HAVE to arrive from reserves... So no reserve lists.
Competitive lists? Well most people around say Nids are not even close to competitive, but if the army is built around a combined arms plan, then they can win...
havent played Nids for a long time so its not a best prediction, but from what i see in the dex, the army well benefits from big stuff...
They can take tervigons as troops = best objective-holding single model in the game, so a list should definitely have one.
Tyrant's Hive Commander ability to allow a unit to outflank is awesome as now 20 Hormagaunts are going to buy the army some time, and if a large Toxingaunt unit enters combat then bad news for the enemy unit...
MAWLOCKS!!! those bastards are great! It only needs a nice scattering roll and you can potentially take out a Termie squad or a Mob of orcs!
Tyranid Prime and 5 Warriors, all with whips and swords and deathspitters, all in a Mycetic spore, nice unit.
Zoanthropes in spores as well! They wreack havon on tanks and heavy infantry!
And Lots and lots of Hormagaunts with toxin sacs (50+) Covered by 2 broods of 2 venomthropes.
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Post by killme304 on Aug 26, 2012 22:19:01 GMT
I guess you haven't played against nids much in 6th yet Tervigons went from the best scoring unit in the dex, to the best MC and quite possibly the best unit in the dex. Tervigons with crushing claws, and one or two extra powers rolled in biomancy = Tervifex. Electing to smash, it gets 2+d3 attacks at S10, IDing anything that isn't a monstrous creature, with AP2 attached to it. It kicks way more ass than a Carnifex just off those stats alone. Add in the ability to get Iron Arm, Warp Speed, or Endurance (or all 3!) makes it over the top. I laugh every time I charge a marine unit with my T9 Tervifex, they can't even hurt it, and it IDs them without having to smash. Mawlocs seem scary, but really they kinda suck. If the game goes on for 6 or 7 turns, you are looking at 3 of its attacks, and if you lock it in combat even one turn, it will only get 2 (or even only 1). For a MC, its stats are kinda lame. Outflank sucks in 6th. Genestealers are almost unusable because the outflank rules got hit so hard. If you want to use Hive Commander to outflank, your better off doing it with Termigaunts so you can actually do something when they come in. FAQ rules say the Prime can't join any unit in a spore (sooooooooooo stupid). Zoans in a spore is what most competitive nid players swear by, along with a few units of Hive Guard. Venoms actually got a new nerf in the 6th FAQ, their rule no longer gives defensive grenades to the units it gives a cover save to (it still gets them itself). The new face of bugs is tons of devourers (both brainleech and regular). Trygons went from amazing to just OK. Devilfex (Carnifex with double brainleech worms) are actually useable, and about the only way any competitive nid player will run them. Devilgaunts were already my favorite troop in 5th, and they got even better in 6th. The single biggest buff to the nid dex is the removal of no retreat wounds for sure. Now anything with synapse can hold down a unit forever in combat if they get there.
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