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Post by nagerash on Aug 14, 2012 9:03:25 GMT
Hi guys, been snooping around the forum for a long while reading the discussions and all, just never took the time to register or post things myself (my opinions were usually voiced already, so didn't feel the urge) I was just looking to get some feedback on a list I have been developing. I am someone who likes to make lots of different lists, and play with a different one each time. But I figured its time for me to start to play more with one list and get accustomed to that. I have always liked Anrakyr best, because of his fluff (he, imo, is the selfless 'hero' that has only the best for the necron race in mind which is something I like). So in this list I try to work around his theme, and maximize the effectiveness of the Phyrrian Ethernals (unfortunately without the Illuminor). here is the list: Anrakyr in CCBHe has a warscythe and this will improve his save to a nice 2+. and correct me if I'm wrong, but his 'mind of the machine control' ability works from the back of a barge afaik. (you'll have to watch out with moving 12" if you want to use his one shot kill gun though, since he'll have to snapshot it) Destroyer Lord 2+, MSS, OrbI opted for him over Illuminor, since I think having the PE have preff. enemy is better than +1 S/T/BS. And this unit needs a fighting hero anyway.HoD solar, gaze Obviously he also goes into the PE unit, to get a unit that the enemy really does not want to charge. I plan to keep them in/behind some terrain/cover as well so the charging enemy will get snapshots (re-rolling 1's), no +1 A, I1, and I will get +1 A. and then they will have to deal with my DL ^^. Should be a fun unit if it isn't Focus Fired to death.HoDIn a different Immortal unit10 Teslamortals 10 Gaussmortals 10 Gaussmortals/Phyrrian EthernalsI figured that in the Anrakyr theme belongs a list consisting of quite a few Immortals and no Warriors. should be a solid strong center.Triarch Stalker with Particle Shredder Doomsday Ark Doom Scythe MonolithAnd here come the S7/8/9 pieplates with the S10 'lineofdeath' which should make sure I can handle the vehicles as well. 1750 exactly Let me know what you think Nagerash
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 14, 2012 10:51:33 GMT
i readtthouh carefully but have no time to contribute right now but i will certainly as per anarkyr old 5th edditionFAQ satted that embarked charcters in transport cant use their powers even if it has fire points.this might have changed but its crucial so id suggest tolook it up whether its not "sustained" under 6th the stalker pie plate is nasty especialy when marks more than one unit 24'' range though maybe tru sheras instead of dlord he gives gaze of falme -defebcive granades and has the lance p.s. try explain to peopl the combos you had in mind otherwise looks pretty solid do you intend to DS the lith? and as per MSS Dlord has a big base so opponent will be chosen randomly
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Post by nagerash on Aug 14, 2012 11:10:30 GMT
for some reason I thought that the Chariot was a specific type of transport that allowed the use of this power. I can't remember why I think this though... I will have to check this at home.
my Idea was to use the Stalker to mark more than one unit which would help to minimise the chance of a failing wristcannon from Anrakyr, and help also help in making sure my other pie-plates won't scatter off target too much.
I just thought that the Phyrrian Ethernals with a destroyerlord and HoD with gaze would be a nasty unit I want to try out. having the ability to reroll 1's is very nice and especially since the stalker can't help you in the opponent's assault fase.
This unit will be used to push forward followed by the other Immortal units. since the other immortals will have gauss, they can help in clearing any transports, while my large blasts will take care of the inhabitants.
Since I expect quite a lot of people to bring defensive lines/Quad gun's. my priority on turn 1 is to deploy my units in such a way that I can try to shoot the thing down (T7/2W/3+) before my Doom Scythe arrives. So will probably not be deepstriking my monolith when facing that gun.
If not facing that gun, I will more often than not DS the monolith and pull the Phyrrian Ethernals through the gate on turn 3.
Any ideas on what Warlord trait I should aim for? atm I am thinking of the strategic ones (since I already have Furious charge and counter charge, and I don't need Ld changing abilities) and try to get the +1 on reserves or something similar in that list. (stealth in ruins is also nice, since I'll make my DL the Warlord)
Oh and the MSS isn't chosen randomly if you're in a challange, since only the challenger will be counted as being in base contact. (If that is not the case, then you could do things like, make the character your in a challange with I1 with a well placed Wraith coil)
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Post by Lazanakisk60 on Aug 14, 2012 12:50:14 GMT
First of all Welcome to the Tomb World fellow overlord!! Now about the list: You are using Destructeks as i can see here, but against Tanks you have to go with a Stormtek. if you want a fighting powerhouse, dont go with Dlord but with overlord, this guy allowes a second royal court member to each unit, so having a Gazetek AND a Stormtek, thats a punch of elite units! Careful though only 2 Gaze of Flame abilities can be taken. Plus, Dlord is only needed to add power to units like Wraiths with Whips and praetorians (Dont take the latter those guys are rubbish) I never put Tesla on Immortals for any reason, come on Tesla might get extra shots but only on 6 and has no AP, while Gauss will kill stuff like Nobs and Tyranid Warriors easily! And now with 6th edition we can move 6 inches and still fire a shot from RF weapons so Tesla advantage of been Assault 1 no longer has power... And Anrakyr, i am pretty sure he can use his abilities from his CCB. Not sure but will check it out right now, Cool model though! As for stalker, i find that its more ueful with the Gauss, Shredder can indeed hit multiple units but what if the enemy spreads out? Plus the heavy gauss cannon has better range! I would replace the Doomsday with a Doom Scythe, cover is now 5+ so Doomsday is good, but Doom eats vehicles more easily, thats up to you however, both options are fine
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Post by nagerash on Aug 14, 2012 20:48:19 GMT
yes Storm is much better then Destr, but I want to be able to use the heralds before its to late . IF you use Stormteks, they are only viable in a unit if you put them in a Night Scythe. Otherwise the tank is to close to you and it doesn't matter, since the unit inside will still assault you (assuming here the usual tank that likes to get close is a vehicle that carries troops that want to assault you). I don't only want a fighting powerhouse, but the preffered enemy will help this unit a lot. not only will the reroll 1's help a lot in shooting (I am known for rolling 1's on at the worst times...) but since its the unit you want people to charge, you will benefit of the CC rerolls as well. I usually give my DL to my wraith squad (who have quite a death toll on their hands), but I wanted to try a different list this time and there were no points for those... I seemed to think that tesla was better (at least at >12" range). Its the same as gauss for people with a 5+save, but gauss is better for the 4+saves. Tesla is then again better vs the 3+save marines though. I do guess that I should switch them to guass mortals as well, but I had the idea that if I faced an army with mostly 4+ saves and no MEq's, id just switch the DL, Cryptek and target for PE from a tesla group to a gauss group (I assume at this point that those things are decided at the start of the game and don't have to be included in the armylist, but I could be wrong here...) The gauss do much better at <12" though, so maybe I should switch them out anyway, and let the teslamortals guard an objective more to the back and let the gaussmortals take the front... Still have to figure out what the best setup is. I tend to ramble on a bit from time to time... if you hadn't noticed
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Post by Lazanakisk60 on Aug 14, 2012 22:28:05 GMT
Just an update, i dont seem to find any clue for not using abilities from Chariots so i guess its OK. Please correct me if im wrong here guys
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Post by nagerash on Aug 15, 2012 6:39:10 GMT
cool! thnx lazan . Good to know i don't have to radically change my list
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Post by Lazanakisk60 on Aug 15, 2012 13:24:51 GMT
Yup enjoy
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Post by nagerash on Aug 16, 2012 7:07:09 GMT
my list didn't do that bad yesterday.
I played an Ork Nob army 1 unit of 5 bikers with a warboss, a unit of 10 nobs in a truck, 8 lootas with two meks in a truck and some gretchin behind a baricade with a quadgun and some big cannon gretchin and a dakka jet.
Anrakyr was pretty much useless in this battle though, since his trucks don't do much shooting (and I of course rolled a 1 to hit, which I could reroll, but I rolled a 1 for penetration as well vs the sidearmor 12...). and I was stupid enough to let the bikers charge the CCB (I still don't really get the rules for the CCB 100% though...).
My Phyrrian Ethernal unit did sit happily in the middle objective (the one who was worth 4 Victorypoints) without him daring the charge them, so they could keep fire/rapidfire the bikers and nobs that walked past to get to the other immortals more to the back holding objectives. While the bikers did take out my teslamortals, my other units killed the last biker+warboss winning me the game with the objectives I did still held.
I still don't have an awnser for that annoying Quadgun hiding at the back, that keeps shooting my Scythe out of the air...
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 16, 2012 8:17:10 GMT
i dont want to nterfeare but since it ought to be a pi plate fun doomark should have deal with those pesky bikers easily same for lith (should inflict one wound to each since they R kitted differently) what happened and congratz on wictory all hai; the bullets
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Post by nagerash on Aug 16, 2012 8:25:04 GMT
not that easilly. Those bikers always have a 4+ cover save, they have a 5+ invulnerable save (cyborgbuddies or something), they have feel no pain from the painboy, and they can allocate the wounds to other models on a 4+ (character squad).
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Post by Lazanakisk60 on Aug 16, 2012 13:17:52 GMT
4+, 50/100 chance, 50 50 so its not that bad!
And no they dont allocate wounds on everyone but starting from the model closer to the Monolith/Doomsday ark, if he has more than one wound keep making saves one by one until he is killed then repeat with the other closer model until all wounds are resolved or there is no target...
And FnP requires the armour save to be taken, so from Monolith or Doomsday ark, no FnP...
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Post by nagerash on Aug 16, 2012 14:14:22 GMT
wounding isn't that bad, but on a 4+ he can do a LoS by another nob on the front one. So he has a 50% chance of alocating wounds in the unit.
Isn't FnP only negated by instakill? and he still has an invulnerable save of 5+ against my ap3/ap1 blasts (and his 4+ coversave from exhaustcloud)
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Post by Lazanakisk60 on Aug 16, 2012 14:45:28 GMT
Yes it seems its only on instant death, it used to be different in 5th, ah well we all learn something new every day!
But are Nobs characters all? or is there a Warboss in th unit?
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 16, 2012 15:07:57 GMT
ive came across those and i think that only painboy warboss R characters or will be with the change of the dex or the currenta rny faq
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