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Post by minionstudio on Aug 10, 2012 20:21:39 GMT
Hey! We are starting pretty big project - Necron Fleet. Package with models just arrived so this is gonna be just intro post Its gonna be pure 6th edition Warhammer 40k army based only on flyers - we've tested it and its sick good. Its gonna be around 1700 points roster that includes: - Overlord in Catacomb Command Barge - 5x5 Necron Warriors in Nightscythes - 3x Tomb Blade - 3x Doomscythe In the first turn on the battlefield there is only Overlord and Tomb Blades. They are for scouting and luring the enemy In round two Night and Doom Scythes start to arrive and annihilate the enemy. Almost everything hits them on 6+. No one can assault them - they are really good Now the visual part. Army is gonna be white + metallic with rust and weathering and desert bases (we are planning something special with Brovatar). We are gonna show some progress soon. Hope you like the idea - the army might go on ebay 2 days it took but... PS. If you would like to see more and want to show support please follow us on Facebook and our BLOG.
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Post by minionstudio on Aug 11, 2012 10:13:22 GMT
Hey! I started with Scythes. First - GW Chaos Black Primer. First layer of rust - scorched brown mixed with blood red. There are gonna be 2 more layers before white. Brovatar almost finished modelling bases so I'll show you progress in those soon. PS. If you would like to see more and want to show support please follow us on Facebook and our BLOG.
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Post by Lazanakisk60 on Aug 11, 2012 13:03:13 GMT
Welcome to the Tomb World fellow Overlord!
LOL havent seen that many scythes in one place!
About the list it seems it is... well fragile as hell! excuse my language! If there are no models on the board we loose, so on 1700 points the enemy will pretty easily take out the blades and Overlord...
Now, i think the list is actually unplayable anyway! We cannot start the game with more than half our units in reserve save those that must do so, like the scythes. So those warriors dont have to stay in reserves, so adding some more 5s of warriors on foot is a good idea. So add 2x5 warriors on foot and you are clear!
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Post by minionstudio on Aug 11, 2012 18:46:31 GMT
Welcome to the Tomb World fellow Overlord! Thank you! with 30' of combined move they can hide pretty easily, there always should be some terrain on the battlefield you could hide them and wait till the fleet arrives We have Overlord, 5 units of necrons (scythes both night and doom dont count - they have to stay in the reserve) and 3 Tomb Blades that gives 9 units total - half of it rounding up can be in reserves.
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Post by moontyranid on Aug 11, 2012 20:05:17 GMT
yea necron stuff
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 11, 2012 21:29:22 GMT
but seriously those flyers R gooing to do much damage with tesla and rays but content the warriors to be exact R very fragile so maybe since overlord opens up the court try to add scythed ROded lordie to those squads with 2+ save the contene cant claim objectives when embarked and since they get out they cant get in a die as quick as flies so maybe sum morties i know you inted to assembly paint and get rid of the army but baldes pointless to me better of go mortie haeavy my 2 pennies to witamy fellow overlords z polskiego piekie³ka
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Post by Lazanakisk60 on Aug 12, 2012 10:40:24 GMT
Depends, if the Blades have gauss or tesla then yup immortals but with the beamers and shadowlooms and nebuloscopes they rock, but too expencive then...
Sure fliers dont count, but Warriors? they dont have to enter reserves so you should add 2x5 on foot as said above
EDIT: And i agree with Moss you can loose all those Warriors in a turn, so either increase squad number somehow or at least put a Stormtek to eat vehicles, otherwise you depend on fliers that must miss a turn off the board so warriors have noone to cover them and they die.
And you should have the title of "--name of overlord-- the fleeter"
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Post by minionstudio on Aug 12, 2012 12:06:21 GMT
Sure fliers dont count, but Warriors? they dont have to enter reserves so you should add 2x5 on foot as said above 1x Overlord, 3x1 Tomb Blade, 5x Necron Warriors. There are 9 units. I can put half of them in reserves - I choose those 5 units of warriors to be embarked in Nightscythes.
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Post by Lazanakisk60 on Aug 12, 2012 13:16:41 GMT
Overlord CCB 3 Blades 5 Warriors 5 Warriors 5 Warriors 5 Warriors 5 Warriors
8 Units. Each 5 Warriors are a unit. 3 Blades are a unit. CCB is a unit. Overlord is a unit.
8 Scythes must start in reserves. OK with that. They dont count.
BUT Warriors do not HAVE to go to reserves, so by putting them in the Scythes you have 5 units out and only 3 in!! So get another 10 Warriors in two squads!!
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Post by minionstudio on Aug 12, 2012 13:23:52 GMT
Firstly CCB is a dedicated transport so counts as one with Overlord. Secondly im sorry I didn't make it clear Tomb Blades are 3 seperate units - each Tomb Blade takes up FA slot. Yes they have no combat value but its really easy to hide them and survive till turn 2.
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Post by Lazanakisk60 on Aug 12, 2012 13:29:12 GMT
...LOOOL ok then you r clear!
But CCB is a separate unit just as a rhino is with tactical squads, you can disembark the Overlord and from then on they are on their own until the Overlord embarks again...
And be careful its not sure all the scythes arrive at turn 2, just roll on 3+ for each separately.
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Post by minionstudio on Aug 12, 2012 13:39:31 GMT
But CCB is a separate unit just as a rhino is with tactical squads Im sorry sir but you may be wrong page 124 "Units that must start the game in reserve are ignored for the pulposes of working out how many other units may do so. A unit and its Dedicated Transport are counted as a single unit for these purposes."
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Post by Lazanakisk60 on Aug 12, 2012 13:54:11 GMT
Nono i dont mean that, sure you are dead right on this but What i mean is that if the overlord disembarks from his CCB he is a unit and the barge another.
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 12, 2012 15:18:56 GMT
as per bikes they are usles with small pie plates as they have to remain stationary but givem +1 to coves save and boost if u start for 2+ cover second Units that must start the game in reserve are ignored for the pulposes of working out how many other units may do so. A unit and its Dedicated Transport are counted as a single unit for these purposes." Read more: necrontombworld.proboards.com/index.cgi?board=painting&action=post&thread=240&page=1#ixzz23LTG3k4Xthe clues to calculate how many can start are whether both the dedicated transpor and the embarked unit R treated as spearate units and heres the answer but units that dont start in reserve ccb and the rider?
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Post by Lazanakisk60 on Aug 12, 2012 16:20:19 GMT
Well it seems i was wrong about the reserve things, thanks for clearing it guys!
CCB,Overlord, and 3 Blades, one in each unit.
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