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Post by Lazanakisk60 on Aug 5, 2012 17:22:31 GMT
75
Too expencive Zahn is 185 Ob is 160 and lith and dooms are a total of 550.
add a super kickass unit to go with Ob, you now have around 1000 points there so id use one not two dooms. Second Scythe's points can go to a Scarab unit to enter from the Monolith, this unit is actually more than a priority target for the enemy, so the enemy must split their firepower to Monolith, Doom, Scarabs, Zahn on CCB, Ob with super unit. No matter what they kill, the other units are there to finish off.
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 5, 2012 19:26:20 GMT
76 no CCB hm? he can be ambarked ona scythe altogether with morties and a lordie with 2+ RO scythe scarabs
first question - can zahn use his DS conffering abbility when in reserves since it's not mentioned think dat saw
FAQ used to sate that veil of darkness allows unit/model at this point to be held in reserve and enter play via DS - think Ob together with marks and a template(bare crypte with only his staff - ap 2 template) and a doom scythe
smth on the board in order not to lose(no models on the battlefield) destroyers wraiths(remember they can be held in reserwes also -jumppacking units can DS remember) so morties... anyhow smth enters or on 3+ in second turn fliers come in we move up to 23 in order to fire both scythes and zahn comes in you get the big picture?
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Post by Lazanakisk60 on Aug 5, 2012 23:26:00 GMT
77
I do.
Zahn must be on the table to use his abilities.
And ALWAYS CCB to turbo 1st turn to teleporta Deathmarks or Lychguards with Ob.
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 6, 2012 14:46:56 GMT
78 i thought SK that with all those charriot rules implied CCB's not a fast skimmer anymore...
and one more question can rokkit lunchas be fired as a blast weapon if killer kanz move - im off to see a game twin nids and orks 1750 last time a isaw it it wuz nids arse whoopyn
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Post by questioner on Aug 6, 2012 16:49:33 GMT
79
CCB is still a Fast Skimmer. Its now a Fast Skimmer Chariot.
And Rokkit Launchers have no blast ammo available. So even if they don't move, they can't fire Blast.
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Post by Lazanakisk60 on Aug 6, 2012 23:12:40 GMT
80
That was unexpected, ork question lol!
Anyway questioner covered it so all OK.
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 7, 2012 6:36:16 GMT
81 so another one concerning yesterday's game he deep struck squad 3 zohoanthropes in front of kanz.... but the clue was as i was told he "forgot" to use the lance s10 ap1 psychic power cuz they R level one psykers and he choose the s5 ap3 pie plate.am i missing sumthing?
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Post by Lazanakisk60 on Aug 7, 2012 10:50:36 GMT
82
No i dont think so, Zoans can choose between a single devastating shot and an Anti-Infantry blast, but the later is not lance.
Edit: What do you mean pie-plate? I hope its not the large blast, Zoans only get the small one...
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 7, 2012 12:55:06 GMT
yup either the blast or the single ap1 S10 shot but i was told that he had to declare either he choses before the battle commences.result during the game he could use only the one chose previously 83
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Post by Lazanakisk60 on Aug 7, 2012 13:44:13 GMT
84
Actually Zoans have 2 psychic powers, the blast and the lance, and every time they fire they choose one to use, so one turn they can lance, the other they can blast!
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 8, 2012 21:41:52 GMT
85 the ork guy cheated apparently -stupid motherfcuker. so a question if we have obyron(he teleports with scattering) and a template veiltec if one scatters in manner that does not suit you(the placement of the squad)can one subsequently use another viel in the same movement phase? it's written instead of moving...
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Post by Lazanakisk60 on Aug 9, 2012 11:39:58 GMT
86
Good question, I actually would only scatter him near Zahndrekh but if he is killed (NNOOOOO!!!) then yeah thats what id do, but it indeed says instead of moving, so they dont move and they teleport instead and thats it no more movement. By activating the second Veil you must be able to move again, but you cant, so they forgo movement to jump, then thats their movement, second also requires movement but we dont have 2 moves!
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 10, 2012 7:50:53 GMT
87 cleared - no two subsequent telepotts
mishap table isnt as threatening as it used to be it's baltant that you get destroyed only whenn 1 is rolled on 2-3 they R delayed on 5-6 misplaced - opposing palyer gets to place the models(s)which could be pain inn the arse in lith's case as its extremally big and no longer ponderous usr is conferred to it
so another question when a scythe (flier)fires at flying monstrous creature hits are resolved as normal?
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Post by Lazanakisk60 on Aug 10, 2012 12:32:53 GMT
88
1 destroyed. 2-4 enemy places them. 5-6 they dont arrive and rol again next turn.
And yep scythes fire at BS4 against Flyers and Flying MCs.
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Post by neCZluva_a.k.a._MościNIECZlek on Aug 10, 2012 14:56:11 GMT
89 does powerfisted sarge on jump pack gets to strike with its fist at I10
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