Post by questioner on Jul 8, 2013 21:18:32 GMT
Necron Tomb World Custom Rulebook Missions and Objectives discussion.
MISSIONS AND POINTS:
Victory Points:
Following certain actions throughout a game, a player gains a certain ammount of Victory Points.
Deployment Map:
You or your opponent may roll a D3 to determine the deployment map.
1 - Dawn of War
2 - Hammer and Anvil
3 - Vanguard Strike
Objective Markers:
Place D3 objective markers +1 for every pair of troops you and your opponent have in total. (Basically add all the number of troop choices from both armies, divide by two, round up, and for every pair, add +1 Objective to the D3).
Those markers are placed one by one in no man's land, alternating placement between each player. Each marker then automatically deviates 2D6 minus a number equal to the ammount of markers on the table in a random direction. Each marker must be at least 12" away from a unit and at least 6" away from any table edge.
Missions:
When Missions are succesfully completed, a player's Victory Points won through Primary and Secondary Objectives are all doubled. Each player throws a D3 to determine his Primary Objective:
1. Annihilation
- If your army has destroyed more units that your opponent at the end of the game, your mission is complete.
2 - Sector Control
- If you have at least one of your friendly units in each deployment zone and in no man's land, your mission is complete.
3 - Hold and Secure
- If at the end of the game you have secured more objectives than your opponent, your mission is complete.
Primary Objectives:
Each player throws a D3 to determine his Primary Objective.
1. Slay the Warlord:
- If the player kills the enemy Warlord before his own is killed, he gains 9 VP instead of 3.
2. Seize and Protect:
- If the player has at least one unit contesting an Objective Marker by the end of the game, he gains +2 VP. If he has at least one unit that has securized an Objective Marker by the end of the
game, he gains +3 VP.
3 - Stand to the End:
- For each scoring unit the player has on the table at the end of the game, he gains +2 VP.
Secondary Objectives:
- Secondary Objectives apply to both players regardless to the Mission being played by each player.
- For each destroyed enemy unit: +1 VP
- For each destroyed enemy independant character: +2 VP
- For destroying the enemy's Warlord: +3 VP
- For destroying an ennemy building: +2 VP
- For each contested objective marker at the end of the game: +1 VP
- For each securized objective marker at the end of the game: +2 VP
Kill Points:
- Whenever an ennemy unit is destroyed, it grants you as much "Kill Points" as that units worth of points. For every 100 Kill Points, you gain 1 victory points. Any remainder Kill Points at the end of the Victory Point tally also result in one Victory Point. Kill Points are never doubled by accomplished Missions.
Read more: necrontombworld.proboards.com/index.cgi?action=display&board=gw&thread=347&page=1#ixzz2YUVgxKdG
MISSIONS AND POINTS:
Victory Points:
Following certain actions throughout a game, a player gains a certain ammount of Victory Points.
Deployment Map:
You or your opponent may roll a D3 to determine the deployment map.
1 - Dawn of War
2 - Hammer and Anvil
3 - Vanguard Strike
Objective Markers:
Place D3 objective markers +1 for every pair of troops you and your opponent have in total. (Basically add all the number of troop choices from both armies, divide by two, round up, and for every pair, add +1 Objective to the D3).
Those markers are placed one by one in no man's land, alternating placement between each player. Each marker then automatically deviates 2D6 minus a number equal to the ammount of markers on the table in a random direction. Each marker must be at least 12" away from a unit and at least 6" away from any table edge.
Missions:
When Missions are succesfully completed, a player's Victory Points won through Primary and Secondary Objectives are all doubled. Each player throws a D3 to determine his Primary Objective:
1. Annihilation
- If your army has destroyed more units that your opponent at the end of the game, your mission is complete.
2 - Sector Control
- If you have at least one of your friendly units in each deployment zone and in no man's land, your mission is complete.
3 - Hold and Secure
- If at the end of the game you have secured more objectives than your opponent, your mission is complete.
Primary Objectives:
Each player throws a D3 to determine his Primary Objective.
1. Slay the Warlord:
- If the player kills the enemy Warlord before his own is killed, he gains 9 VP instead of 3.
2. Seize and Protect:
- If the player has at least one unit contesting an Objective Marker by the end of the game, he gains +2 VP. If he has at least one unit that has securized an Objective Marker by the end of the
game, he gains +3 VP.
3 - Stand to the End:
- For each scoring unit the player has on the table at the end of the game, he gains +2 VP.
Secondary Objectives:
- Secondary Objectives apply to both players regardless to the Mission being played by each player.
- For each destroyed enemy unit: +1 VP
- For each destroyed enemy independant character: +2 VP
- For destroying the enemy's Warlord: +3 VP
- For destroying an ennemy building: +2 VP
- For each contested objective marker at the end of the game: +1 VP
- For each securized objective marker at the end of the game: +2 VP
Kill Points:
- Whenever an ennemy unit is destroyed, it grants you as much "Kill Points" as that units worth of points. For every 100 Kill Points, you gain 1 victory points. Any remainder Kill Points at the end of the Victory Point tally also result in one Victory Point. Kill Points are never doubled by accomplished Missions.
Read more: necrontombworld.proboards.com/index.cgi?action=display&board=gw&thread=347&page=1#ixzz2YUVgxKdG