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Post by questioner on Jul 8, 2013 10:16:35 GMT
Thread for our Necron Tomb World Custom Rulebook Game Sequence.
Ideas so far:
Gaining Initiative and Deployement:
Gaining Initiative: - How about both players rolling a D6 + their Warlords Initiative and best result gains Initiative at the start of the game ? It certainly makes sense to me.
Deployment: - What if players alternate the placement of each unit ? It would certainly make up for more subtle interesting strategic deployment and the like, in my opinion.
Stealing the Initiative: - Maybe stealing the Initiative on an Initiative test made by your Warlord .. ?
Changing the "Turn Sequence": - Basically, one turn equals: Player one moves, player two moves, player one shoots, player two shoots, player one assaults, player two assaults, end turn.
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Post by PyReShArD on Jul 8, 2013 11:00:48 GMT
Those are the simplest changes, and the ones I prefer. I always played the game with this turn sequence when I started in the Hobby with a few friends, and I was all like "Impressive how they've managed to get that cinematic feel and realism !" until some dude I played with said to me; "Nanahh, that's not how it works man". I was kind of.. erh.. "Wtf ? You move, shoot, AND assault ALL before your opponent .. ?" That ain't logical captain. Nor fair, in my opinion.
So what do you think as from now about those rule tweakings ?
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Post by questioner on Jul 8, 2013 13:43:15 GMT
It is definitely worth a try...
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Post by PyReShArD on Jul 8, 2013 14:27:39 GMT
Well tried I did sir ! (I'll post how it went later today)
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